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Games Workshop Citadel Pot de Peinture - Layer Wild Rider Red

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This poor cat was left abandoned when the nice old lady who owned her became destined for some kind of horrible giger-esqe kitbash. She was found wandering in the desert, so I gave her the forever-home she deserved. The model receives a wash of Army Painter Soft Tone followed by a drybrush of Vallejo Game Air Bonewhite and a second drybrush of Vallejo Model Color Gloss White. This is the same method I use for the bone color in my Primaris Marines and will serve as the foundation for the colors on top. Using the thinned air paint creates an interesting glaze effect which both highlights the edges and tints the entire model. The hexadecimal color code #ea2f28 is a shade of red. In the RGB color model #ea2f28 is comprised of 91.76% red, 18.43% green and 15.69% blue. In the HSL color space #ea2f28 has a hue of 2° (degrees), 82% saturation and 54% lightness. This color has an approximate wavelength of 609.74 nm. Dab in some Technical Tesseract Glow on the lenses assuming you can find any available and not snapped up by everyone painting up Necrons.

You can use this technique on owls from Games Workshop too. I switched the basecoats out for Zandri Dust but otherwise it’s the same process. Owl. Credit: Lupe I envision the forces from my Tyranid splinter fleet absorbing bio-mass, adapting themselves to the warzone and changing their colours to match the environment. To this end I opted for a very ‘naturalistic’ scheme reminiscent of many insects and arachnids in our world – namely earthy tones with a lighter underbody and darker areas on any hard plates and carapaces. We’re not aiming to hit every edge here as we’ve already got highlighting from our airbrush gradients, instead try to aim for only edges that would catch the light with your first stage highlight and only the most dramatic edges with your second stage.The great thing about this scheme is that if I need to paint a lot of models fast, as you often do with Tyranids, then they look great and ‘Battle Ready’ at just the Contrast paint stage and I can add the highlights later.

Similarly with the plasma pistol, I first paint the plasma coils in white. Then with my detail airbrush I spray white around the coils (you can also do this by hand with thinned white paint). I spray Frostheart Contrast paint over the area. I go over the plasma coils again in white and a thinned layer of the blue contrast so that it’s brighter than the surrounding area. Finally I highlight the corners of the plasma coils with white. The other pitfall is not enough shading. I think having extremely hard shadows in the recesses of red armor is essential for preserving detail at a distance, because you can't rely on just highlighting for the reasons discussed above. When I first met Porter, he was carrying powder for a regiment of Empire Handgunners. Knowing that gunpowder and monkeys are a disaster waiting to happen, I sent him off to the Talabheim Tappers, a local Free Company Militia regiment where he could be safe and oh god he’s GOT A KNIFE The last time I painted a Tyranid model for my custom hive fleet was pre-Contrast paint, so it was nice to try out the new colours and find some much faster ways to get to a good result (shout-out to Striking Scorpion Green for that vivid tropical emerald). Contrast paints and Tyranids are such a perfect match. Darcy: Termagant ExperimentsApply another layer of Ultra Matte Varnish to bind the pigment and give the whole model a consistent finish. Tyranids are a purely organic faction, which means that even within a fixed colour scheme there’s room for individual variation and mutation. This is great news if, like me, you have trouble figuring out the right recipe for the colour you want – you can experiment on different models and units until you’re happy, and the results won’t look odd at all! The other parts of the models are more consistent – the shiny insectoid carapace uses Gryph-Charger Grey over a Leadbelcher basecoat, with added highlights of thin striped Stormhost Silver , all followed up with a wash of Terradon Turquoise thinned with Contrast Medium . The meat and bone bits are Flesh Tearers Red over Wraithbone, with Pallid Wych Flesh highlights. The meaty parts then got a thinned Volupus Pink wash, while the talons and hooves were finished with a wash of Gryph-Charger Grey. Gav: Termagants and Neurogaunts Apply decals, if you’re using them. I don’t have any floating around, so they’re absent from mine – but the official schema is a white battlefield role marker on the right shoulder, a blood drop over that denoting chapter, an ornate Arabic numeral on the right knee for the squad number, and the chapter icon on the left shoulder. The color vivid red with hexadecimal color code #f70d1a is a shade of pink-red. In the RGB color model #f70d1a is comprised of 96.86% red, 5.1% green and 10.2% blue. In the HSL color space #f70d1a has a hue of 357° (degrees), 94% saturation and 51% lightness. This color has an approximate wavelength of 612.7 nm. Color Variations

Color Space Conversions Decimal 16190746 Binary 11110111, 00001101, 00011010 Hexadecimal #f70d1a LRV ≈ 20.1% Closest short hex #e22 ΔE = 1.638 RGB rgb(247, 13, 26) RGBA rgba(247, 13, 26, 1.0) rg chromaticity r: 0.864, g: 0.045, b: 0.091 RYB red: 96.863%, yellow: 5.098%, blue: 10.196% Android / android.graphics.Color -586470 / 0xfff70d1a HSL hsl(357, 94%, 51%) HSLA hsla(357, 94%, 51%, 1.0) HSV / HSB hue: 357° (356.667), saturation: 95% (0.947), value: 97% (0.969) HSP hue: 356.667, saturation: 94.737%, perceived brightness: 53.221% HSL uv (HUSL) H: 11.666, S: 97.787, L: 51.999 Cubehelix H: -11.458, S: 1.653, L: 0.332 TSL T: 3.999, S: 0.810, L: 0.331 CMYK cyan: 0% (0.000), magenta: 95% (0.947), yellow: 89% (0.895), key: 3% (0.031) CMY cyan: 3% (0.031), magenta: 95% (0.949), yellow: 90% (0.898) XYZ X: 38.693, Y: 20.143, Z: 2.828 xyY x: 0.627, y: 0.327, Y: 20.143 CIELab L: 51.999, a: 77.471, b: 58.011 CIELuv L: 51.999, u: 165.766, v: 34.227 CIELCH / LCHab L: 51.999, C: 96.783, H: 36.826 CIELUV / LCHuv L: 51.999, C: 169.263, H: 11.666 Hunter-Lab L: 44.881, a: 75.347, b: 27.681 CIECAM02 J: 45.768, C: 105.417, h: 29.455, Q: 133.287, M: 92.185, s: 83.164, H: 11.865 OSA-UCS lightness: -9.702, jaune: 6.806, green: -15.058 LMS L: 36.549, M: 6.986, S: 3.171 YCbCr Y: 88.579, Cb: 99.075, Cr: 229.803 YCoCg Y: 74.750, Cg: -61.750, Co: 117.000 YDbDr Y: 84.448, Db: -87.971, Dr: -309.101 YPbPr Y: 63.778, Pb: -20.410, Pr: 116.402 xvYCC Y: 70.774, Cb: 110.071, Cr: 230.251 YIQ Y: 84.448, I: 135.221, Q: 53.525 YUV Y: 84.448, U: -28.760, V: 142.610 Okhsl h: 27.692, s: 0.994, l: 0.555 Okhsv h: 27.692. s: 0.989, v: 0.970 Okhwb h: 27.692, w: 0.010, b: 0.030 Oklab l: 0.616, a: 0.220, b: 0.115 Oklch l: 0.616, c: 0.248, h: 27.692 Munsell Color System 7.5R 5/16 ΔE = 5.330 Brand Color Coca Cola ΔE = 1.250 Random Colors I have had a great deal of fun experimenting with using various real-world colour schemes that can be found in nature for my Tyranids. I’ve so far attempted schemes based on the following:The only time I feel alive is when I'm painting. Vincent Van Gogh

Color Charts I’m not going to write how I do my lenses as I’m using a method from Mighty Brush’s how to paint Blood Angels guide. These are wonderfully laid out tomes that go into detail on many of the techniques I’ve used here and I can’t recommend them strongly enough. You can also use Goonhammer’s tutorials from How to Paint Space Marines, or How to Paint Lenses, gemstones, and vials. Blood spatter Blue Malayan Coral Snake : The effect on the body was achieved by using thinned Frostheart Contrast with a White Scar drybrush, wet blending with Blood Angels Red Contrast for the head and tail. Scales are Leviadon Blue with a Blue Horror drybrush. Rhinox Hide: Rhinox Hide is a rich brown color that can be used in combination with Wild Rider Red to create an analogous color scheme. This color can be used to create a sense of depth and balance on the miniature and can also be used to paint the details of the miniature, such as the markings and symbols.

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